‘Stew’ 3D model

Inspired by designs from the Legend of Zelda, The Steward was modelled in Maya, and textured in Substance Painter.

His textures are an arnold-based toon shader, and his eye rig system uses alpha-based image sequences tied to a custom attribute.

His rig was built using Advanced Skeleton as a base, and I built more specific tools on top of it to give his eye customizability. The void effect is built with a culled-plane sphere around it, allowing only the internal faces to be seen.

I had an idea how I wanted him to look, this was some initial concept exploration to help narrow down the field. I settled on a nice red cloth, but ended up changing some of his features in the end for a better silhouette.

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