Avadeus is a hand-painted character inspired by League of Legends & Marvel Rivals, rendered in Unreal Engine 5.
Character belongs to me. Rigged using Advanced Skeleton.
6 UV SETS (including prop scythe)
37k faces

Beauty Shots
TEXTURES & UVS






BREAKDOWN
Stylized Material Node Tree
I built the shader around a basic emission setup. The rimlights are a fresnel node modified and masked around the normals, and are completely independent from scene lights (and independently controllable in colour and direction!) On top of that, I built other fresnel systems to add passive AO and black outlines.
[Credit to Snowdove.art on Instagram for the inspiration.]


